Scrolling slower (or in smaller increments) should improve turn speed a bit. It is only visible to you. ARMA 3 is processor clock dependent first (both client- and server-side). I click it, nothing happens. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. The gunner position exclusively controls all weapon systems remotely on the armed variants. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. It reduces up to 20% of incoming damage from HE-type munitions. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. The hull can resist up to 200 points of damage. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Promotional screenshot released during the pre-Alpha. Also if using CBA you could use their perFrameHandler instead. Press question mark to learn the rest of the keyboard shortcuts. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Or do u knew some tutorial that have a step by step to do that, please? and, It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Could anyone help me with 2 things please: @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Then look for the file when vehicle are on sell with their classname, price, etc.. For those Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Could be the original, but more faster. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Multiply by 3.6 to get KM/H. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. It's measured in meters-per-second. For those insertions where surprise is key, deploy the SDV and approach the target from below. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Powered by Invision Community. Fly low and fast to the Press question mark to learn the rest of the keyboard shortcuts. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Thank you very much! Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Meda's usually-incomplete-never-to-be-completed project dumping ground. base for a surprise night-time raid. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Good night! CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? on release it should close the damn menu, or it closes after selecting an action. and the 2 civ boats pleases. Create an account to follow your favorite communities and start taking part in conversations. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. So, the first step is ho to change the speed of this vehicles. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. If you have a related Youtube channel, enter the URL. Secondary armament Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Can be slingloaded Thank you for help. I've found this out, thanks. Top speed I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Maintaining a constant speed up till now is annoying at best. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). It is incorrectly classified in-game as an MRAP. I'll record a video showing the error with Gun Shop and post here to show what's happening. To do so, you can create your own templates in the scenario config file. Once all these conditions are met you can enlist fighters to your cause. Yes (all variants) Seats By Having a CPU clock of 3.9GHz or higher is recommended. 2- The option to turn on lights on vehicles just disappears =( However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Obilgatory im am relativly new at editing and scripting in Arma3. Description Description: Sets velocity vector of an object in m/s. Damage upon the turret will not be shared with the Strider's main "health" pool. enhancing the vehicular experience of Arma 3. Striders have base armour values of 200. Depletion of its integrity will always result in a catastrophic kill. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm The Strider will have incredible difficulty fording over bodies of water. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Only 20% of damage is transferred onto the Strider's "health" pool. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? This platform update is free for all owners of Arma 3. Weight All four of the Strider's wheels are able to resist just 250 points of damage. Love it if you could make it work with the submarines too. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 4000 mass Features The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. 200+ km/h. 9700 kg (all variants) I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. I never noticed it before. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. 26 fuel units Crew Capacity If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! gears 1-8 and 2 reverse gears. Game engine does not support this feature for air vehicle physics. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. By This script was used to get speeds. This item will only be visible to you, admins, and anyone marked as a creator. Press J to jump to the feed. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Momentum, suspension and gravity all play a much bigger They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". And do you recommend me a better way to increases (or implement) an speedboat much faster, please? The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. If destroyed: Rapidly lose entire fuel supply over several seconds. Faction I can't find the PBO of the original Arma 3 vehicles. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. I can open it with notepad++ but it is crypted (a lot of unknew characteres). When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! simulation yet seen in the Arma series. It have: vItemSpace , licenses[] , price and textures[] . (*) Reductions only apply to the explosive component of the munition i.e. I was curious about how fast a player could run forward in a single direction. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. along with them, submersible vehicles such as the SDV. Arma is a very CPU-intensive game, much affected by processor single core performance. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. vehicle Untested so mileage may vary. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Running the game at 4x speed shows that unarmed sprinting gives these values. Speeds listed are forward movement speeds only. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM.